Particle motion, simulation, behaviour, and theory are at the core of the FX artist's skillset. This course will challenge the learner with various particle and motion exercises and the construction of a non-human crowd.
Skills gathered will be a strong command of animation and movement. Rotational math, angular calculations, and various other types of environment interaction like distance curves, and speed calculations. The learner will gain an understanding of particle motion and attributes, fuzzy logic and development methodology.
For many years Andrew has been recognized by industry as an FX TD and trainer.Movie credits/studios include
Mummy 3,
Aliens in the Attic,
Invictus,
Thor,
Sucker Punch,
Transformers 3,
Jack the Giant Slayer, and
Ender's Game at studios Digital Domain, Rhythm and Hues, and Animal Logic. He's conducted many seminars around the world and written articles, authored a Houdini book, also conducts formal training at dedicated institutions such as Animation Workshop and fxphd.
Houdini FX, Particle Fundamentals and Fuzzy Logic
Watch our overview of the course
Class Listing
Class 1: Core concepts
Core particle concepts, feedback, velocity, and timers
Class 2: Velocity and timers
Application of velocity and timers using external factors and curves
Class 3: Direction
Setting direction, fuzzy left and right rotation
Class 4: Roll/Pitch
Roll and pitch axis fuzzy rotation
Class 5: Dynamic Adjustments
Dynamic rotational adjustments, banking and adaptation
Class 6: Particle attributes
Particle attributes and rig integration
Class 7: Globals
Working with global environmental factors
Class 8: Fuzzy Variation, Part 1
Fuzzy variation for look diversity
Class 9: Fuzzy Variation, Part 2
Fuzzy variation and testing in animated contexts
Class 10: Advanced Tracking
Advanced tracking