In Flame Full Production Workflow, Mihran Stepanyan introduces the opportunities of Autodesk Flame in motion graphics, 3D compositing, particle system, 3D modeling capabilities, simple matte painting, relighting, glass object creating, and many other interesting and useful tricks.
Mihran Stepanyan is visual effect supervisor, filmmaker, digital colorist and Flame artist with more than 15 years of experience in film and media industry and 5 years of Flame using experience.
Class Listing
Class 1: Creating 3D text
Using new tools like physically based shaders and lighting. Using camera FX shaders for creating a photorealistic scene.
Class 2: Creating a cartoon style motion graphics
Creation of some replicated geometries and movements.
Class 3: 3D geometry in action
Importing into Flame, shading, texturing and lighting, creating fake global illumination and rendering.
Class 4: Glass material
Creating a wine bottle and environment light using the IBL node and making a map for it.
Class 5: Particle creating
Using some non-traditional ways to animate particles, using of PBS map for particle system.
Class 6: Flame timeline
Organizing of schematic view, using Compass node, creating day to night, simple mate painting, roto and relighting.
Class 7: Creating of 3D model - pt1
Part 1 of 2. Using 3D shape, texturing and shading, creating camera movement and photorealistic rendering.
Class 8: Creating of 3D model - pt2
Part 2 of 2. Using 3D shape, texturing and shading, creating camera movement and photorealistic rendering.