In this new VFX Course, we'll recreate a VFX shot from a plate to a final comp, including FX, Modeling/Texturing/Lighting, Matte Painting and Compositing.
We'll start from a dedicated plate of a truck in a desert, and from a Matchmove Camera, we'll recreate a brand new environment made of rocks, a distant city, and a big sand storm coming on us.
Class Listing
Class 1
Rocks and car wrecks modeling for the dressing of the desert environment.
Class 2
Uv process for all models and Zbrush sculpting of the rocks.
Class 3
Texturing of all the desert props using Mari and Crazy Bump.
Class 4
We will cover how to make a layout in Maya, setup our camera, make sure the dimension of the scene is realistic, create a camera mapping and do a quick lighting with the dayEnv lighting in RenderMan 20 to check our work.
Class 5
During the lookDev in Katana, we will go through how to create from scratch a lookDev template in Katana, create a camera mapping of the plate, see how on convert our texture with shell batch command and setup a lightRig. At the end we will create the Nuke script with everything ready for lighting.
Class 6
Lighting - we will create a lighting base on a HDRI and a AreaLight, create diffuse and reflection sphere and see how to check if our lighting is correct and finally create a beauty and shadow passes with all the AOV’s needed for the compositing.
Class 7
DMP
Class 8
DMP
Class 9
DMP
Class 10
Compositing. Putting the pieces together.