This package consists of a collection of our efforts to explain and demystify one of the most challenging issues in day-to-day vfx workflows: dealing with LUTs, gamma, and general color pipeline issues. Taking advantage of the technical nature of this collection, we've also included some classes on 3D, Virtual Cinematograhy, and rendering with Renderman and Mental Ray. And, we have a series of talks with Charles Poynton explaining color science.
Class Listing
Class 1: LUS match grades with different camera material
LUS match grades with different camera material (bkd222_class03)
Class 2: Monitors, calibration and modern LCD’s
Monitors, calibration and modern LCD’s (bkd207-08)
Class 3: Gamma and linear workflow
Gamma and linear workflow (bkd211-10)
Class 4: Light human perception vs real world
Chat with Charles Poynton - Light human perception vs real world (BKD- 221-class05)
Class 5: Scene linear workflow
Chat with Charles Poynton - scene linear workflow (BKD- 221-class06)
Class 6: ACES/IIF workflow
Chat with Charles Poynton - ACES/IIF workflow (BKD- 221-class07)
Class 7: Virtual Cinematography in Pixar’s Up
Virtual Cinematography in Pixar’s Up (bkd213-09)
Class 8: Car shading techniques using Mental Ray
Talking with Zap Andersson about car shading techniques using Mental Ray (bkd209-05)
Class 9: Biderectional Reflectance Distribution Function
Understanding the function of the BRDF, Biderectional Reflectance Distribution Function (bkd209-08)
Class 10: Pixar's Renderman rendering techniques
A chat with Per Christensen about Pixar's Renderman rendering techniques (bkd209-07)